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1

I'm no Macromedia lover, but jeez....

While the interface for Flash is less "intuitive" than most design applications, once learned Flash is a dream.
An Adobe rep recently told me that the reason LiveMotion doesn't contain the features of Flash 4 due to Macromedia not releasing the code. Flash 3 code is released and was utilized to create LiveMotion. Maybe once Flash 5 is released the Flash 4 code will be set free and the complex scripting actions will be available for LiveMotion to incorporate.

2

Livemotion's biggest shortcoming...

Is inferior .swf exprting.... Files overall size upon export from Livemotion are substantially larger than the same file exported from Flash.

3

It's good to see someone understands the strengths and weaknesse

Having worked with both Adobe and Macromedia products since 1988, I've had the pleasure and frustration of evolving with these products. This article mirrors my feelings about the shortcomings of Flash, and hopefully will open reader's eyes to a superior alternative. If you are a "creative mind" you will appreciate the intuitiveness and consistency of the Live Motion interface. The article does a fair job of identifying how objects and animation are created, and how Adobe's experience with After Effects is a perfect pre-requisite for a superior animation tool. I suffered through the inconsistent behavior of Director, resisted jumping on the Flash bandwagon because of a similarly half-baked interface, and am glad to see that Adobe has finally risen to the occasion. (If only they had helped mTropolis overcome Director dominance!) As the article mentions, there is still a lot of room left for growing the interface and feature set, so vote with your dollars so that Adobe can make improving this product a high priority!

4

How much did Adobe pay him?

I have been using both Adobe and Macromedia products for a while and have experience with both LiveMotion and Flash. Most of what the writer is saying is nothing more than personal preference and is obviously not based on using them on a daliy basis to create or design animation. Each has it's pros and cons but I would say that he has missed a few points. It might be advisabel to actually talk to people who use the software and see how they are using it along side other applications. Flashes drawing cababilities are basic, but anyone doing complex images wouldn't even dream of doing them in Flash. That's why Illustrator and CorelDRAW both support SWF export filters.

5

Ground Control to Ben Long: Where Are YOU?

Why is someone comparing LiveComotion to Flash 4? The Flash 5 features have been published for a month now ... and readily available to all, inlcuding Mr. Long Gone!

6

The author correctly points out strengths/weaknesses

After reviewing both programs, I find that the author has correctly summarized the weaknesses and strengths of both programs.

7

Article Writer Missed the Boat: Flash 5 Features Known in July

Flash 5 corrects many of the ills that the writer highlighted. All the features of Flash 5 were well known prior to the release date of this article. Poor and irresponsible reporting at best.

8

In honour of the 'single' frame.

OK, Disney has it's KeyFrame artists and it's in-betweeners but still every, maybe too conservative?, true animator knows that drawing and designing every frame on it's own creates the best animation. It's that 'keyframe-focus' that's responsible for all the semi high-tech horizontal and vertical movement just because it's easy, be it Flash or LiveMotion created. In this respect I recommend another article by this site on Brody Neuenschwander. LiveMotion answers the need for those fast/cheap anims, Flash let's me tweek with ease every detail in every frame. I use both and this reviewer was indeed no true animator.

9

I agree

Pretty straightforward. Flash provides better interactivity. LiveMotion is a more adept animating package due to its similarities to AfterEffects. More authors should right about creating linear elements in LiveMotion and importing their resulting swf files into Flash. Using both tools is the strongest solution.

10

Adobe stopped short

The artical is right on when it says Adobe stopped short of creating a Flash killer. Live motion has a great interface and I'd love to see it grow up in version 2.0 to hav emore interactive authoring capability. It also needs to export SVG animation. Please, Adobe, don't make us live with bad Macromedia authoring tools any longer than necessary!

11

No way...

The most powerful feature of flash is action scripting. I personally use FreeHand for my complex objects and only animate in Flash. LiveMotion has no action scripting features. LiveMotion's swf files are generally larger due to the strong reliance on raster images. So you get larger downloads and less interactivity. Definately not worth saving a few clicks.

12

FLASH 5 - an alternative for HTML?

Most of the article I agree on, but......
IN the near future flash 5 will be released. I have heared some things from an insider and she said that macromedia's purpose with flash will be much more on the interactive site than on creative sites. In flash 5 you will have the possibility to get much more control over the movie than ever before. Meaning a better behavior sector and much more java scripting possibilities. I think that you flash will try to give as an alternative to HTML.......Lets check it out

13

What About the Symbols Library?

I went to a LiveMotion seminar hosted by Adobe recently and the presenter had a difficult time understanding what I meant by a symbols library. He admitted he's never used Flash. He demonstrated that there is no way of organizing, editing, and re-using symbols. LiveMotion attempts this, but if you edit an instance, it changes ALL the instances. You can't edit each one individually. This might be why LiveMotion files tend to be larger than Flash files.

This article was so heavily anti-Flash, it didn't bother to focus on what was right about it. First of all, that they had the foresight about 5 years before Adobe realized they should get their ass in gear about the internet. I was wondering when they were going to realize the web existed and now that Macromedia took the first step, I am becoming a fan of the trailblazer, and not the copycat.

14

Flash vs LiveMotion review

In a word, the reviewer is clueless. I seriously doubt he has used Flash for anything beyond research for this article. Anyone who can say that drawing in Flash is difficult obviously has only drawn in bezier programs. If you are an artist, Flash is easier and more intuitive. And to say that Flash is only good for simple design and flying letters, calls into question whether Mr. Long has looked at the web in the last 2 years.
I also found his opinion on LiveMotion either rather naive or based on something less savory. LiveMotion is the single most counter-intuitve program I have tried this year.

15

A biased review and Adobes old tricks

I feel this article was (curiously) one sided. The reason so many features are missing from live motion should be obvious: Adobe always leaves out useful features in first release products, so that people have to purchase upgrades.

One last comment: Macromedia didn't invent Flash, remember it was purchased as Fururesplash. So if you are going to review a product please do the proper research and talk to people who have used it.

I am not anti Adobe, I love Photoshop, but leave Flash to the experts.

16

Bitmap re-import

> So, if you want to update a bitmapped image, for example, you have to re-import it and update your original symbol. Simply linking to an external file would make updates and revisions much smoother.

Actually you don't need to reimport. You can double-click on the small bitmap icon in the Library pallette (not the name of file you want to update, but that tiny icon), and this will open a dialog, where you can specify certain compression options and click "Update" button. That's it.

17

In Flash's Defense

Ease of use is NOT always better, being able to view key frames only is certainly NOT better, and many of the quirks and bugs you have referred to are most commonly associated with Flash on the MAC. As far as using bitmaps in Flash and the problems you stated with them not compressing consistantly is basically a lack of experience and research on your part. Flash export's very consistanty if you import it with the proper image and file format (goes back to the old saying "Garbage in Garbage out").

Granted, Flash does take some time to get use to, and to understand. But I have to give credit where credit is do, I love Macromedia's interface. I love the fact you can edit every frame and once you understand the application, the possibilities are endless as to what can be done in Flash. I do agree with you though on your comments about its drawing tools, and its lack thereof.

And on a final note, if all you want to create is animation, your career may be short lived. The entertainment of animation-only is short lived, and the Internet community is already bored with animation-only web sites, users want interaction, and to provide interaction you need the powerful scripting features of Flash.

But that's just my opinion, I could be wrong ;)

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