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Out of Gamut: Thoughts on a Sharpening Workflow
Sharpening is a critical step in digital imaging, yet few of us are satisfied with the results. Using research he conducted for a commercial sharpening product, Bruce Fraser argues for a new approach to sharpening that's based on three imaging phases: capture, creative, and output.
Written by Bruce Fraser on November 4, 2003
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Implementation and Techniques
Creating a sharpening workflow in Photoshop, and making that workflow work, requires patience, skill, and a willingness to toss any cherished dogmas. In the early stages at least, it also demands a willingness to print images that look downright scary on screen -- more on that later.
Capture Sharpening. Capture sharpening must be done carefully: I apply Unsharp Mask to a pixel layer in Luminosity mode, using an edge mask either as a layer mask, or as the selection for the sharpened pixels. That way, the sharpening is non-destructive and the luminosity blending prevents color fringing. I can modify the global sharpening strength by varying the opacity of the sharpening layer, and I can modify the local sharpening by changing the contrast of the mask.
Building edge masks is relatively simple. Start out with a channel that has good contrast along the edges you want to emphasize -- sometimes you can simply duplicate one of the color channels, but Photoshop's Calculations feature offers a formidable array of options for obtaining a channel with the necessary contrast.
Once you have the channel, run the Find Edges filter (lurking in the Filter>Stylize menu). It does a decent job of finding the edges, but you need to invert the result for the mask -- you want the edges to be white, so that they'll get sharpened, and the non-edges to be black, so that they won't. I usually add a couple of steps to soften the transition between sharpened and non-sharpened areas, using Gaussian Blur to soften the contours and Levels or Curves to adjust the contrast of the mask. Figure 1 shows the unsharpened image and the edge mask.

Figure 1: The unsharpened image (top) and edge mask (bottom).
Using the edge mask as a selection, you can copy the selected pixels to a new layer set to Luminosity blending, or you can copy the entire image to a new layer, also set to luminosity blending, then apply the edge mask as a layer mask. The latter approach gives you more control after the sharpening has been applied, but at the cost of a larger file and hence slower processing.
At this stage, it's important to treat the highlights and shadows very gently, otherwise they'll get blown out and plugged up, respectively, in the subsequent sharpening rounds. The Blend If: sliders in the Layer Options dialog box are invaluable for constraining the capture sharpening to the midtones -- you can access these by choosing Layer Style>Blending Options from the Layer menu, or by simply double-clicking on the layer in the Layers palette. Figure 2 shows the layer blending options set to protect highlights and shadows, focusing the sharpening on the midtones.
Figure 2: Layer blending options.
The result is a clean, gentle sharpen with no obvious haloes. Figure 3 shows a detail of the image unsharpened, and with the capture sharpening applied.

Figure 3: Detail unsharpened (top) and sharpened (bottom)
Creative Sharpening. I don't tell people how to do art, so the only real guideline I can give here is to use common sense. One useful way to apply creative sharpening is to make a new layer and merge the visible layers into it (Command-Option-Shift-E on Mac, Control-Alt-Shift-E on Windows), set the blend mode to luminosity, apply a somewhat stronger Unsharp Mask than is ultimately desired, with a radius setting that picks out the details you want to emphasize, then add a layer mask set to Hide All.
Use a low-opacity brush set to white, painting on the layer mask, to paint the effect into the areas that need it. When a layer mask is targeted for editing, the foreground and background colors are automatically set to black and white. You can easily toggle between painting with white to paint the effect in and painting with black to paint the effect out by pressing the 'x' key.
Figure 4 shows the image detail after applying a creative sharpening layer created as follows. Create a new layer, then Option/Alt Merge Visible to copy all the pixels to the new layer. Set the Layer Blending Options to Luminosity at 66% opacity (so that I can increase or decrease the effect after the fact), run Unsharp Mask with Amount=500, Radius = 0.3, Threshold=0, add a layer mask set to Hide All, then paint the sharpening in with a brush set to 50% opacity.

Figure 4: Detail after creative sharpening, with creative sharpening mask.
Output Sharpening. In the capture and creative sharpening phases, we want to avoid obvious sharpening haloes. With output sharpening, though, that's not the case. The rule of thumb I use (one that has held up well under a good deal of empirical testing) is to aim for a sharpening halo that's somewhere between 1/50th and 1/100th of an inch in width -- the thinking being that at normal viewing distances it's too small to see as an actual halo. It follows that output sharpening must be done at final output resolution.
To accomplish this, you need to know the output size and resolution, and the way in which the output device converts the pixels into marks on paper. For example, if you're printing to an inkjet printer at 300 ppi, you want to create a sharpening halo that's about 3 pixels wide. If you're printing to a halftone printer such as a press, using a 266-ppi file and a 133-line screen, you need a halo that's at least 4 pixels wide, because each halftone dot is made up of four pixels, and you may well be rewarded if you make the halo 5 or 6 pixels wide. Output sharpening doesn't require any complex masking -- all the image-specific local concerns have already been addressed in the capture and creative sharpens -- so the output sharpening can be applied globally.
Needless to say (but I'll say it anyway), the result looks pretty ugly on screen when viewed at an Actual Pixels zoom level. For years I've advised people to make the file look "crunchy" on screen when sharpening for offset printing: My research suggests that I was understating the case. You can make better judgments about output sharpening by viewing at 50% or even 25% (avoid the "odd" percentages like 66.6% because Photoshop applies heavy antialiasing to those views), but the only truly reliable way to make the judgment is to view the printed result. If you follow the above-mentioned formula, keeping the haloes to between 1/50th and 1/100th of an inch on the final output, the results will look good.
For output sharpening, I like to use a duplicate of the image set to Overlay, then run the High Pass filter. I set the Layer Blending options to protect the extreme highlights and shadows -- there doesn't seem to be much point in sharpening pixels brighter than level 245 or so, or darker than level 15 or so.
Figure 5 shows the same image detail sharpened for inkjet output at 300 ppi. On screen, it's quite crunchy, but the printed result shows no obvious haloes, just a sharp print. You can use this same approach for all kind of output, simply varying the High Pass radius to suit the output resolution.
Figure 5: Detail after output sharpening for inkjet at 300 ppi.
The monitor is also an output device. We all know that when you drastically downsample an image to screen resolution for display on the Web, you need to resharpen it. Figure 6 shows the original 3072 x 2048-pixel image downsampled to 400 x 600 pixels, including the capture and creative sharpening layers. It's rather soft, though not objectionably so.
Figure 6: Downsampled image including capture and creative sharpening.
But the sharpening layers make the image very responsive to a simple output sharpen for Web resolution, again using an Overlay layer filtered with the High Pass filter, this time at a 1-pixel radius. Figure 7 shows the downsampled image with output sharpening applied for Web resolution.
Figure 7: Downsampled image sharpened for Web resolution.
Looking Sharp
I can't claim to have solved all the sharpening problems in the digital universe, but I believe that breaking up the sharpening process into individually addressable chunks makes total sense from the standpoints of both quality and workflow. In particular, treating output sharpening as a device-independent process, separate from the needs of both the image and the capture mechanism, allows us to sharpen optimally for each output process. This article at least represents the first baby steps towards that goal.
On (too) many occasions, we're asked to prepare files for output without knowing the output process. Ultimately the solutions to this problem may be political rather than technological, but my experience suggests that images with careful capture and creative sharpening will hold up much better to unknown downstream sharpening than either an unsharpened image, or one that has been sharpened by guesswork for unknown output. In the long term, it may make sense to apply output sharpening in the RIP, just as many RIPs now perform a final color conversion.
A workflow approach to sharpening also lends itself to automation. Capture sharpeners can be designed to accommodate the needs of specific capture devices -- the inclusion of metadata in the vast majority of digital camera files will be an important aid to this -- while different image types may be addressable in the short term by a series of presets, and in the long term by performing some kind of frequency analysis to determine the dominant tendency of important edge details. Output sharpeners, like output profiles, are then tailored purely to the needs of the specific output device, since all the image-specific concerns have already been dealt with.
At the very least, a workflow approach to sharpening gives us all a much better conceptual framework in which to cast sharpening issues than simply trying to find a one-size-fits-all approach (which I'm firmly convinced is simply impossible). But for me the real payoff is that sharpening becomes a creative tool: The capture sharpen addresses the defects of the capture; the output sharpen addresses the defects of the output. In the middle, there's lots of room to play.
A version of this story also appeared on www.imagingrevue.com.
Read more by Bruce Fraser.
Editor's Note: For an updated look at sharpening, see "Creating Sharp Images: The Big Picture." It includes how-to advice for Photoshop CS2, CS3, and CS4, and for Photoshop Lightroom and Camera Raw.











To the pixel
Some points I never gave thought to and will next scan/print. Thanks
Out of Gamut
semplicemente il meglio
Great article!
Where can I get a PDF version so I can print it.
Re "Great article!"
I'm glad you liked it!
To save the article, hit the Print button at the bottom of the page. You can then print to PDF from the Print dialog.
Terri Stone
Editor in Chief, CreativePro.com
Sharpening Detailed
Thank you. I've been wandering around in Pixel Genius Photokit Sharoener rather blindly.
Your article has given me far better guidelines than I had set for myself.
sharpening: the three stages
Mine is a question rather than a comment: I am very impressed with the three stage method of sharpening but the question is: when to apply the three different sharpenings or basically, when is the creative sharpening done ? At what specific point in the whole of the workflow? Thanks.