Out of Gamut: You Can't Do This to High-Bit Files in Photoshop (or Can You?)

Files with more than 8-bits per channel are preferred by digital-imaging artists as edits to such files produce less image degradation. Common wisdom says Photoshop can't work with these "high-bit" files -- but Bruce Fraser has workarounds that yield great-looking images.
Written by Bruce Fraser on March 26, 2002

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Where's My Clipboard?
Of course, one thing you absolutely cannot do with high-bit files is copy and paste. The commands aren't available in high-bit mode. What you can do, though, is to move pixels from one high-bit image to another, using the Clone tool. The major shortcoming is that you can't reposition the pixels in the destination document once you've moved them, so you have to bring them in exactly in the right place. Here's one way.

First, select the pixels you want to move in the source high-bit image, using the techniques described above. Then, to allow pin-registration between the source and destination documents, turn on Rulers (Command-R, or View>Rulers), and drag a pair of guides to touch the top and left sides of the selection (see figure 13) -- I usually zoom in to 1600% view to do this precisely.


Figure 13: The source selection, with Guides.

The next step is to transfer the source selection to the desired position in the destination document. You may want to experiment by copying and pasting between 8-bit/channel duplicates of the image to get the positioning exactly right. If you do this, you can shift-drag from the down-sampled duplicate of the destination document to its high-bit equivalent. Or you can simply drag the selection from the high-bit source document to the high-bit destination, and position it as you wish. Then, to facilitate pin-registering, drag guides to the top and left edges of the selection in the destination document (see figure 14).


Figure 14: The destination selection, with Guides.

Now you're ready to move the pixels. Choose the Clone tool, make sure it's set to Aligned, and Option-click on the intersection of the two guides in the source document to set your source point. Then switch to the destination document and align the Clone brush with the intersection of the two guides in the destination document. (An easy way to do this is to hold down the option key to get the precision cursor, but don't click, or you'll lose the source point in the source document.) Once the brush is aligned, hold down the mouse button, and start painting. You start at the guide intersection, but because it's outside the selection, nothing appears until you reach the selection. When you do reach the selection, you'll find that it's exactly registered with the source (see figure 15).


Figure 15: The pixels transferred from source to destination, with and without selection border and guides.

Where's the Conclusion?
So let's summarize.

  • You can't make complex selections with feathering and transparency in high-bit files. But you can transfer such selections to high-bit files.

  • You can't adjust layer blending and opacity in high-bit files. But you can fake it with the History brush.
  • You can't paint on high-bit files with the Paintbrush tools. But you can fake it with the History brush.
  • You can't copy and paste pixels between high-bit images. But you can move pixels from one high-bit image to another with the clone tool.

All these techniques work in both Photoshop 6 and in Photoshop 7 -- those of you with sharp eyes may have noticed that all the screen shots are in fact from a beta version of Photoshop 7. I hope to live to see a version of Photoshop that has full support for high-bit files, including layering, blending, and all the fun filters, but Photoshop 7 won't be it. If you want to see more high-bit support in future versions of Photoshop, you need to ask for it, which you can do in the Features Requests section of the Adobe User-to-User Forum dedicated to Photoshop (you'll have to register first, but it's painless and doesn't result in a ton of incoming spam). Meanwhile, use these tricks to get by.

Read more by Bruce Fraser.

1

16 Bit Editing Article

Another exceptional article by Bruce Fraser. However, I find an alternative workflow preferable for me. I actually do a full set of edits on a separate 8 bit file of the image with adjustment layers and masks and retain it as a master 8 bit file for future use. Then, when I am satisfied with my edits, I transfer them to a copy of the original 16 bit scan using the techniques Bruce describes. That file is then converted to 8 bit, ressed up and sharpened for output on a large format Epson. I keep all three files: the original 16 bit scan, the edited and sharpened 8 bit version for output, and the 8 bit version with the adj. layers and masks.

2

Timely

Nice timing: I'd been looking at the high pass filter to pull out noise and dirt and wondering at methods for implementing the results

3

Bruce rocks!

From the moment I picked up "Real World Photoshop 5" I knew that these guys were good. After reading it cover to cover, I find myself still going back to it for reference.
This article just continues the trend. I have come to expect excellence from Bruce and he rarely disappoints; this article being no exception.
Often it's just the little things that you have missed or overlooked: like using the Command+Option keys together with M or L to bring in the last used curve or level settings. I would usually save the 8 bit adjustment settings and then load them into the curve or level dialog when in the high bit image. Another little time saver...
And of course, how many people have their own custom color space named after them.

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